"lang" { "Language" "english" "Tokens" { // Default CS 1.6 "as_oilrig" "Oilrig" "cs_747" "747" "cs_assault" "Assault" "cs_backalley" "Backalley" "cs_estate" "Estate" "cs_havana" "Havana" "cs_italy" "Italy" "cs_militia" "Militia" "cs_office" "Office" "cs_siege" "Siege" "de_airstrip" "Airstrip" "de_aztec" "Aztec" "de_cbble" "Cbble" "de_chateau" "Chateau" "de_dust" "Dust" "de_dust2" "Dust II" "de_inferno" "Inferno" "de_nuke" "Nuke" "de_piranesi" "Piranesi" "de_prodigy" "Prodigy" "de_storm" "Storm" "de_survivor" "Survivor" "de_torn" "Torn" "de_train" "Train" "de_vertigo" "Vertigo" // Default CZ "cs_downed_cz" "Downed" "cs_havana_cz" "Havana" "cs_italy_cz" "Italy" "cs_militia_cz" "Militia" "cs_office_cz" "Office" "de_airstrip_cz" "Airstrip" "de_aztec_cz" "Aztec" "de_cbble_cz" "Cbble" "de_chateau_cz" "Chateau" "de_corruption_cz" "Corruption" "de_dust_cz" "Dust" "de_dust2_cz" "Dust II" "de_fastline_cz" "Fastline" "de_inferno_cz" "Inferno" "de_piranesi_cz" "Piranesi" "de_prodigy_cz" "Prodigy" "de_sienna_cz" "Sienna" "de_stadium_cz" "Stadium" "de_tides_cz" "Tides" "de_torn_cz" "Torn" "de_truth_cz" "Truth" "de_vostok_cz" "Vostok" // Default CSO "awp_greesia" "Greesia" "awp_ruin" "Ruin" "cs_camouflage" "Camouflage" "cs_camouflage2" "Camouflage II" "de_angelcity" "Angel City" "de_dazzling" "Dazzling" "de_rex" "Rex" "de_toscana" "Toscana" "de_dust0" "Dust Zero" "de_santorini" "Santorini" "de_turkey" "Sanctuary" "de_rats" "Rats" "dm_ae" "Another Episode" "dm_moonlight" "Moonlight" "dm_champion" "Champion" "dm_dust2" "Dust II Annihilation" "dm_gallery" "Gallery" "dm_tunnel" "Tunnel" "dm_port" "Port" "dm_kart" "Kart" "dm_industry" "Industry" "dm_industry2" "Industry II" "dm_suzhou" "Suzhou" "dm_darksnow" "Dark Snow" "zm_abyss" "Abyss" "zm_abyss2" "Abyss II" "zm_abyss3" "Abyss III" "zm_requiem" "Requiem" "zm_rest" "Rest" "zm_origin" "Origin" "zm_forbidden" "Forbidden" "zm_darkcity" "Dark City" "zm_shoreline" "Shoreline" "bzm_bigtree" "Big Tree" "bzm_metro" "Metro" "zs_lostcity" "Survival: Lost City" "zs_2gate" "Survival: Double Gate" "zs_trap" "Survival: Trap" "zs_lastclue" "Tracking: Last Clue" "zs_chaos" "Tracking: Chaos" "zs_deadend" "Tracking: Dead End" "zs_trace" "Tracking: Poisonous Wound" "zs_culvert" "Survival: Groundwater" "zs_decoy" "Trace: Decoy" "zs_angra" "Trace: Angra Nest" "zs_contact" "Trace: First Contact" "zs_behind" "Trace: Enemy Behind" "zs_defense" "Defense: Threat" "zs_panic" "Defend: Panic Room" "zs_encounter" "Trace: Encounter" "zs_conspiracy" "Trace: Conspiracy" "zs_envymask" "Trace: Envy Mask" "zs_paranoia" "Defend: Paranoia" "zs_evacuate" "Tracking: Omen" "hs_desertstorm" "Desert Storm" "hs_hellfire" "Hellfire" "hs_mosque" "Mosque" "hs_blaze" "Blaze" "hs_sidewinder" "Sidewinder" "ma_quasar" "Quasar" "ma_metalgate" "Metal Gate" "hd_harlem" "Harlem" "bk_blackout" "Blackout" "sc_soccer01" "Striker" "sc_cage" "Cage" "cso_jump1" "Jump I" "cso_jump2" "Jump II" "cso_run1" "Run I" "cso_run2" "Run II" "fun_checkmate" "Checkmate" "br_urban" "Urban Assault" "sm_blizzard" "Cold Fear" "ze_bloodcastle" "Blood_Castle" "ze_skyline" "Skyline" "ze_venice" "Venice" "ze_hitchhiking" "Hitchhiking" "zsh_deadcity" "City of Damned" "zg_forsaken" "Forsaken" "zg_splash" "Splash" "fy_iceworld" "Ice World" // Custom maps "awp_city" "AWP City" "awp_map" "AWP Map" "awp_india" "AWP India" "cs_bloodstrike" "Blood Strike" "cs_deagle5" "Deagle 5" "de_westwood" "Westwood" "de_dust2_2x2" "Dust II A" "de_dust2_long" "Dust II A Long" "de_rotterdam" "Rotterdam Docks" "de_quarry" "Quarry" "fy_snow" "Snow" "awp_rooftops" "Rooftops" "hns_floppytown" "Floppy Town" "deathrun_dojo" "Dojo" "deathrun_temple" "Temple" "deathrun_temple2" "Temple II" // Tyin's christmas maps :3 "de_dust2_bozik" "Dust II Christmas" "de_inferno_bozik" "Inferno Christmas" "de_nuke_bozik" "Nuke Christmas" "de_westwood_bozik" "Westwood Christmas" } }